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Old Jun 21, 2009, 06:33 PM // 18:33   #1
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Lightbulb NPC Team Chat....Annoying?

I was thinking, how are you supposed to chat to your team mates when the color is the exact same, if not, a slightly bit darker. I know, use trade chat, or local chat, right? Problem is, you can't tell them to move to those chats if they can't read it, and if you start the mission before, they wouldn't be able to know to turn the others on. I know what you might say, "turn it off". Well, there's a problem with that....you can't communicate with them then. And if you're PUGing, AC and GC won't work, and sometimes they may not tolerate the constant talk going between the multiple chats. So, I propose:

Either;
Option #1). A different colored NPC chat. It will still show up in team chat, but will be a dark purple, so you can then tell the NPCS and allies apart. Because the constant chatter can confuse parties and they may be trying to read it while getting mobed, and wipe out.

Option #2). An NPC Chat. This way, you can turn off the clutter either way, and still keep communication strong, as to avoid confusion in missions, vq's, quests, dungeons, and such.

Option #3). Combine the two chats. That way, it will have a new color and you can still control the clutter, and recognize wich chat it is if it is on.

If you agree with any option, let me know wich you perfer, and why. Also, any ideas/suggestions to improve it would help greatly.
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Old Jun 21, 2009, 06:42 PM // 18:42   #2
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If it is not PVP then use localchat/main.

But I know what you mean.
/signed
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Old Jun 21, 2009, 09:17 PM // 21:17   #3
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/agree, Eternal and Vizunah are the worst missions for NPC team chat spam covering up player conversations. I'd love to be able to turn it off so I can read what I and other people are saying without having to use local and hoping the other player(s) have it turned on. Separate channel pls (option 2). Failing that, giving NPC chat a different colour in the same channel would work (option 1).
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Old Jun 22, 2009, 12:52 PM // 12:52   #4
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another colour would suffice /signed.
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Old Jun 22, 2009, 02:46 PM // 14:46   #5
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In the same way, I aways miss NPC popup quotes.

They should move all of them to somewhere else, not just the ones that already appear in party or local chat. Something like "NPC chat". Then anything said by any NPC around, bing it a panel dialog (when you 'use' them and a panel with options appear), a popup dialog (things that NPCs randomly say but appear only above them) or mission dialogs (those that appear with a portrait in the middle of the screen) they should all appear in a separate log you can turn on and off.
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Old Jun 22, 2009, 09:25 PM // 21:25   #6
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Quote:
Originally Posted by MithranArkanere View Post
In the same way, I aways miss NPC popup quotes.

They should move all of them to somewhere else, not just the ones that already appear in party or local chat. Something like "NPC chat". Then anything said by any NPC around, bing it a panel dialog (when you 'use' them and a panel with options appear), a popup dialog (things that NPCs randomly say but appear only above them) or mission dialogs (those that appear with a portrait in the middle of the screen) they should all appear in a separate log you can turn on and off.
There's a good option, little hard to understand, but I like it.

Any other thoughts/ideas?
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